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7th July 2011 - Cannon Shooter a Pirate Cannon user accompanied by a monkey that will aid with the attacks and buffs has the ability to swim.
21st July 2011 - Mercedes a Dual Bow Hero user very elaborate skills and great mobility Mercedes is a class of its own, therefore it will have its own town similar to Aran and she is the Queen of Elves.
4th August 2011 - Demon Slayer a Warrior Resistance that used to be a general within the Black Mage's army but has moved over to the Resistance Group. Demon Slayer instead of using MP, Demon Slayers will feature Demon Force and that is its Energy and Demon Slayer have its own specialties to grow wings, the wings grow as character level.
Mercedes Beginner
Elven Healing - (Using the power of nature and its purified energy, recover your HP and MP continually.)
Info: type = 50
Maximum Level: 1
Passive buff: Recovers HP/MP by 5% of their max every 4 sec.
Updraft - (Quickly move up a ladder or rope.)
Activate commands: ↑ + Jump
Info: type = 12, morph = 1
Delays: fastest - 720 ms
Maximum Level: 1
Press the up arrow + jump to quickly move up ladders or ropes. [Activate commands: ↑ + Jump ]
Elven Grace - (Elves are born with heightened agility and attacking speed.)
Info: type = 50
Maximum Level: 1
Passive buff: Permanently increases attack speed 1 level. Movement speed +10, Jump +10, Charm +50
Elven Blessing - (With the blessing of the ancient elves, you can return to Eurel and also permanently gain 10% experience. (Link Skill))
Info: pvp = 0
Maximum Level: 1
Passive effect: Permanently receive +10% EXP. This can be granted to one character in the same world on your account. Active effect: Returns you to Elluel, Cooldown: 1800 sec (30 min)
Mercedes 1st Job
Swift Dual Shot - (Fire arrows at multiple enemies in front of you.)
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: speedDualShot - 720 ms
Range: 120%
Final Attack: Dual Bow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount
1. MP Cost: 8, Damage: 96%, Number of Hits: 2, Max Enemies Hit: 3
10. MP Cost: 10, Damage: 105%, Number of Hits: 2, Max Enemies Hit: 3
20. MP Cost: 14, Damage: 115%, Number of Hits: 2, Max Enemies Hit: 3
Potential power - (Activates hidden powers within. Increases movement speed and maximum movement speed. Grants a fixed chance of avoiding enemy attacks.)
Info: type = 50
Maximum Level: 15
Speed: +#psdSpeed, Maximum Speed: #u, Evasion Rate: +#er%
1. Speed: +2, Maximum Speed: 151, Avoid Rate: +6%
10. Speed: +20, Maximum Speed: 160, Avoid Rate: +15%
15. Speed: +30, Maximum Speed: 165, Avoid Rate: +20%
Glide Blast - (Move forward during a jump by tumbling. Movement distance increases as the skill level increases.)
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump - 240 ms
Maximum Level: 10
MP Cost: #mpCon, Jump a fixed distance
1. MP Cost: 28, Jump a fixed distance
5. MP Cost: 20, Jump a fixed distance
10. MP Cost: 10, Jump a fixed distance
Sharp Aim - (Permanently increases Critical Rate.)
Info: type = 50
Maximum Level: 20
Critical Hit Rate: +#cr%
1. Critical Hit Rate: +2%
10. Critical Hit Rate: +20%
20. Critical Hit Rate: +40%
Mercedes 2nd Job
Piercing Storm - (ontinuously fire arrows containing the power of nature. Arrows can penetrate enemies.)
Info: type = 2, piercing = 1
Delays: crossPiercing - 810 ms
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount
1. MP Cost: 14, Damage: 64%, Number of Hits: 4, Max Enemies Hit: 6
10. MP Cost: 19, Damage: 73%, Number of Hits: 4, Max Enemies Hit: 6
20. MP Cost: 24, Damage: 83%, Number of Hits: 4, Max Enemies Hit: 6
Rising Rush - (Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air.)
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, delay = 2000
Delays: elfrush - 600 ms
Range: 350%
Maximum Level: 15
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Rushing Damage: #damage%, Tossing Damage: #w%, Extra Damage (to airborne enemies): #x%
1. MP Cost: 20, Rushing Damage: 102%, Tossing Damage: 182%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 2%
5. MP Cost: 21, Rushing Damage: 110%, Tossing Damage: 190%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 10%
15. MP Cost: 25, Rushing Damage: 130%, Tossing Damage: 210%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 30%
Parting Shot - (Fires arrows at enemies launched into the air with Rising Rush. Can only be used after Rising Rush. Required Skill: Rising Rush Lv1)
Info: type = 1, areaAttack = 1
Delays: elfrush_final - 900 ms
Range: 130%
Final Attack: Dual Bow
Required Skill: Rising Rush Lv1
Maximum Level: 5
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
1. MP Cost: 12, Damage: 36%, Number of Hits: 4, Max Enemies Hit: 8
5. MP Cost: 16, Damage: 60%, Number of Hits: 4, Max Enemies Hit: 8
Dual Bowguns Booster - (Uses MP to increase the attack speed of your Dual Bowguns by 2 levels for a fixed period of time. Required Skill: Dual Bowguns Mastery Lv5)
Info: type = 10
Delays: alert2 - 600 ms
Required Skill: Dual Bowguns Mastery Lv5
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec
1. MP Cost: 30, Duration: 10 sec
10. MP Cost: 21, Duration: 100 sec
20. MP Cost: 11, Duration: 200 sec
Spirit Surge - (Increases Damage and Critical Chance for a fixed period of time.)
Info: type = 10, magicSteal = 1
Delays: alert6 - 990 ms
Maximum Level: 15
MP Cost: #mpCon, Duration: #time sec, Damage: +#damage%, Critical Hit Rate: +#x%
1. MP Cost: 25, Duration: 68 sec, Damage: +1%, Critical Hit Rate: +1%
10. MP Cost: 40, Duration: 140 sec, Damage: +10%, Critical Hit Rate: +10%
15. MP Cost: 45, Duration: 180 sec, Damage: +15%, Critical Hit Rate: +15%
Dual Bowguns Mastery - (Increases the weapon mastery and accuracy of Dual Bowguns.)
Info: type = 50
Maximum Level: 20
Dual Bowgun Mastery: +#mastery%, Accuracy: +#accX
1. Dual Bowguns Mastery: +12%, Accuracy: +6
10. Dual Bowguns Mastery: +30%, Accuracy: +60
20. Dual Bowguns Mastery: +50%, Accuracy: +120
Final Attack: Dual Bowguns - (Grants a chance to deal additional damage after an attack. Must have Dual Bowguns equipped. Required Skill: Dual Bowguns Mastery Lv3)
Info: type = 53, finalAttack = 1, condition = attack
Range: 400%
Required Skill: Dual Bowguns Mastery lv3
Maximum Level: 20
Proc Rate: # prop% # damage% chance of Final Attack Damage to the # attackCount single trigger
1. Activation Rate: 2%, 1st Arrow: 55%, 2nd Arrow: 26%, Number of Hits: 2
10. Activation Rate: 20%, 1st Arrow: 65%, 2nd Arrow: 38%, Number of Hits: 2
20. Activation Rate: 40%, 1st Arrow: 75%, 2nd Arrow: 50%, Number of Hits: 2
Physical Training - (Improves STR and DEX permanently through physical training.)
Info: type = 50
Maximum Level: 10
Permanently increase STR by #strX and DEX by #dexX
1. Strength: +3, Dexterity: +3
5. Strength: +15, Dexterity: +15
10. Strength: +30, Dexterity: +30
Mercedes 3rd Job
Stunning Strikes - (Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned.)
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun
Delays: strikeDual - 630 ms
Range: 120%
Final Attack: Dual Bow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount, Stun Chance: #prop%, Stun Duration: #time sec
1. MP Cost: 20, Damage: 96%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 23%, Stun Duration: 2 sec
10. MP Cost: 26, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 50%, Stun Duration: 4 sec
20. MP Cost: 35, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 80%, Stun Duration: 6 sec
Leaf Tornado - (Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump.)
Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1
Delays: elfTornado - 750 ms
Range: 250%
Final Attack: Dual Bow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
1. MP Cost: 33, Damage: 97%, Number of Hits: 4, Max Enemies Hit: 8
10. MP Cost: 39, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 8
20. MP Cost: 45, Damage: 135%, Number of Hits: 4, Max Enemies Hit: 8
Unicorn Spike - (Summons a sacred unicorn that attacks multiple enemies ahead of you while weakening them for a fixed period of time. Weakened enemies take additional damage from a fixed number of attacks from your party members. For boss monsters, the amount of additional damage is doubled.)
Info: type = 1, areaAttack = 1, mes = amplifyDamage
Delays: windEffect - 1290 ms
Range: 500%
Final Attack: Dual Bow
Maximum Level: 20
MP Cost: # mpCon consumption, the maximum # mobCount # damage% damage to enemy # attackCount time-critical attack targets Chance # time # prop% # x% of second additional damage # y times, receiving the debuff Effect \ n # cooltime second cooldown
1. MP Cost: 38, Damage: 102%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 19%, Duration: 5 sec, Damage Increase: +5%, Maximum Number of Attacks Affected: 5, Cooldown Time: 20 sec
10. MP Cost: 46, Damage: 120%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 55%, Duration: 10 sec, Damage Increase: +10%, Maximum Number of Attacks Affected: 7, Cooldown Time: 15 sec
20. MP Cost: 62, Damage: 140%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 95%, Duration: 15 sec, Damage Increase: +15%, Maximum Number of Attacks Affected: 10, Cooldown Time: 10 sec
Gust Dive - (Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump.)
Note: The skill description makes reference to weakened monsters. This most likely refers to compounding with Unicorn Spike's Weakening effect to deal even more damage.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1
Delays: dealingRush - 930 ms
Range: 320%
Final Attack: Dual Bow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
1. MP Cost: 30, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 6
10. MP Cost: 35, Damage: 165%, Number of Hits: 3, Max Enemies Hit: 6
20. MP Cost: 45, Damage: 195%, Number of Hits: 3, Max Enemies Hit: 6
Aerial Barrage - (A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush.)
Info: type = 1, areaAttack = 1
Delays: demolitionElf - 870 ms
Range: 200%
Final Attack: Dual Bow
Maximum Level: 15
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Passive Effect: Charge Drive Damage +#damR%
1. Active Effect - MP Cost: 24, Damage: 86%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 1%, Passive Effect - Charge Drive Damage: +6%
5. Active Effect - MP Cost: 24, Damage: 90%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 5%, Passive Effect - Charge Drive Damage: +10%
15. Active Effect - MP Cost: 32, Damage: 100%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 15%, Passive Effect - Charge Drive Damage: +20%
Ignis Roar - (Permanently increases your Avoidability, while borrowing the power of the Fire Spirit to greatly increase your ATT for a fixed period of time.)
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Maximum Level: 20
Active Effect: MP Cost: #mpCon, Duration: #timesec, Weapon Attack +#indiePad, Passive Effect: Evasion Rate: +#prop%
1. Active Effect - MP Cost: 40, Duration: 47 sec, Weapon ATT: +2, Passive Effect - Dodge Rate: +5%
10. Active Effect - MP Cost: 50, Duration: 110 sec, Weapon ATT: +20, Passive Effect - Dodge Rate: +11%
20. Active Effect - MP Cost: 60, Duration: 180 sec, Weapon ATT: +40, Passive Effect - Dodge Rate: +20%
Water Shield - (Borrows the power of the spirits to raise a water barrier around you for a fixed period of time. The barrier absorbs a portion of the damage you receive, and increases resistance against abnormal status and all elemental attacks.)
Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec, Damage Absorbed: #x% Status Effect and Element Resistance: +#terR%
1. MP Cost: 60, Duration: 104 sec, Damage Reduction: -11%, Status Effect and Elemental Resistance: +6%
10. MP Cost: 80, Duration: 140 sec, Damage Reduction: -20%, Status Effect and Elemental Resistance: +15%
20. MP Cost: 100, Duration: 180 sec, Damage Reduction: -30%, Status Effect and Elemental Resistance: +25%
Elemental Knights - (Randomly summons an Ice Spirit, Fire Spirit, or Shadow Spirit to aid you in battle. Ice Spirit: Has a chance to freeze enemies. Fire Spirit: Deals continuous fire damage to enemies. Shadow Spirit: Deals increased damage.)
Info: type = 33, minionAttack = dot -> type = 33, minionAttack = dot, dotType = burn
Delays: alert2 - 600 ms
Summon Range: attack1 = 120%
Maximum Level: 20
MP Cost: # mpCon consumption of spirits and three people at random # time second summons \ n Frost Elemental : # damage% to the probability of an attack by the target # prop% # subTime second freezing \ n Fire Elemental: # v% to the attack, the target of the second # w # x # y% of the sustained damage per second \ n Shadow Spirit : # z% the attack \ n # cooltime second cooldown
1. MP Cost: 132, Randomly summons 1 of 3 Spirits for 65 sec. Frost Spirit Damage: 360%, Freeze Chance: 14%, Freeze Duration: 3 sec. Flame Spirit Damage: 360%, Damage Over Time: 53% damage every 1 second for 3 sec. Shadow Spirit Damage: 397%. Cooldown Time: 196 sec
10. MP Cost: 100, Randomly summons 1 of 3 Spirits for 110 sec. Frost Spirit Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec. Flame Spirit Damage: 450%, Damage Over Time: 80% damage every 1 second for 4 sec. Shadow Spirit Damage: 505%. Cooldown Time: 160 sec
20. MP Cost: 60, Randomly summons 1 of 3 Spirits for 160 sec. Frost Spirit Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec. Flame Spirit Damage: 550%, Damage Over Time: 110% damage every 1 second for 5 sec. Shadow Spirit Damage: 625%. Cooldown Time: 120 sec
Mercedes 4th Job
Ishtar's Ring - (Borrows the power of Ishtar, a legendary weapon, to rapidly fire arrows at enemies ahead of you. Hold down the skill key to fire arrows continuously. In addition, damage from Stunning Strikes will be increased permanently. Required Skill: Stunning Strikes Lv 20)
Info: type = 2, rapidAttack = 1, knockbackLimit = 80
Required Skill: Stunning Strikes Lv 20
Final Attack: Dual Bow
Maximum Level: 30
Active Effect: MP # mpCon consumption, ahead of the enemy # damage% damage per foot for a single attack # attackCount \ n Passive Effect: Strike dyueolsyat # damR% damage increase
1. MP Cost: 8, Damage: 81%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +7%
15. MP Cost: 9, Damage: 95%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +15%
30. MP Cost: 10, Damage: 110%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +25%
Spikes Royale - (JJump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leaf Tornado will increase permanently. Required Skill: Leaf Tornado Lv10)
Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP
Delays: jShot - 840 ms
Range: 600%
Required Skill: Leaf Tornado Lv10
Final Attack: Dual Bow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Duration: #time sec, Defense Reduced: #x%, Cooldown Time: #cooltime sec, Passive Effect: Leaf Tornado Damage: +#damR%
1. MP Cost: 40, Damage: 406%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 5 sec, Defense Reduction: -1%, Cooldown Time: 10 sec, Passive Effect - Leaf Tornado Damage: +11%
10. MP Cost: 50, Damage: 460%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 10 sec, Defense Reduction: -10%, Cooldown Time: 8 sec, Passive Effect - Leaf Tornado Damage: +20%
20. MP Cost: 60, Damage: 520%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 15 sec, Defense Reduction: -20%, Cooldown Time: 5 sec, Passive Effect - Leaf Tornado Damage: +30%
Lightning Edge - (Dash forward while attacking multiple enemies in your path.)
Info: type = 1, areaAttack = 1, casterMove = 1
Delays: edgeSpiral - 1080 ms
Range: 500%
Maximum Level: 30
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Cooldown Time: #cooltime sec
1. MP Cost: 54, Damage: 260%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec
15. MP Cost: 62, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
30. MP Cost: 74, Damage: 405%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 5 sec
Rolling Moonsault - (A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased.)
Info: type = 1, areaAttack = 1
Delays: rollingElf - 810 ms
Range: 200%
Final Attack: dualBow
Maximum Level: 20
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Passive Effect: Charge Drive Damage +#damR%
1. Active Effect - MP Cost: 54, Damage: 132%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +12%
10. Active Effect - MP Cost: 62, Damage: 150%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +30%
20. Active Effect - MP Cost: 70, Damage: 170%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +50%
Ancient Warding - (For a fixed period of time, receive the Ancient Spirit's protection, which increases your damage and HP. In addition, the chance of Avoidability for Ignis Roar will be increased permanently. Required Skill: Ignis Roar Lv5)
Info: type = 10, magicSteal = 1
Required Skill: Ignis Roar Lv5
Delays: blessOfGaia - 1260 ms
Maximum Level: 30
Active Effect: MP Cost: #mpCon, Duration: #time sec, Damage: +#damR%, Passive Effect: Ignis Lore's Evasion Rate +#prop%
1. Active Effect - MP Cost: 45, Duration: 65 sec, Damage: +1%, Max HP: +50, Passive Effect - Ignis Roar Dodge Rate: +6%
15. Active Effect - MP Cost: 60, Duration: 135 sec, Damage: +15%, Max HP: +750, Passive Effect - Ignis Roar Dodge Rate: +13%
30. Active Effect - MP Cost: 80, Duration: 210 sec, Damage: +30%, Max HP: +1500, Passive Effect - Ignis Roar Dodge Rate: +20%
Dual Bowguns Expert - (Increases Dual Bowguns Mastery, Weapon Attack, and Minimum Critical Damage. Required Skill: Dual Bowguns Mastery Lv20)
Info: type = 50
Required Skill: Dual Bowguns Mastery Lv20
Maximum Level: 30
Dual Bowgun Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%
1. Dual Bowguns Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
15. Dual Bowguns Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
30. Dual Bowguns Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%
Defense Break - (Grants a chance to ignore all enemy DEF. Applies to Boss Monsters as well.)
Info: type = 50
Maximum Level: 20
#x% chance to ignore 100% of a monster's defense
1. 21% chance to ignore 100% of a monster's defense
10. 30% chance to ignore 100% of a monster's defense
20. 40% chance to ignore 100% of a monster's defense
Advanced Final Attack - (Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Required Skill: Final Attack Lv20)
Info: type = 53, finalAttack = 1, condition = attack
Range: 400%
Required Skill: Final Attack Lv20
Maximum Level: 30
Permanently Damage: # padX, # ar% increase in accuracy, attack # # damage% prop% chance of Final Attack Damage to the # attackCount single trigger
1. Activation Rate: 41%, Damage: 76%, Weapon ATT: +6, Accuracy: +1%
15. Activation Rate: 55%, Damage: 90%, Weapon ATT: +13, Accuracy: +5%
30. Activation Rate: 70%, Damage: 105%, Weapon ATT: +20, Accuracy: +10%
Maple Warrior - (Increases the stats of all party members.)
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Maximum Level: 30
MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
1. MP Cost: 10, Duration: 30 sec, All Stats: +1%
15. MP Cost: 40, Duration: 450 sec, All Stats: +8%
30. MP Cost: 70, Duration: 900 sec, All Stats: +15%
Hero's Will - (By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.)
Info: type = 35
Maximum Level: 5
MP Cost: #mpCon, Cooldown Time: #cooltime sec
1. MP Cost: 30, Cooldown Time: 600 sec
5. MP Cost: 30, Cooldown Time: 360 sec