Primary Stat: Intelligence (INT): The higher your INT, the more damage you'll do when attacking. Some equipment require a certain amount of INT before you can use them.
Secondary Stat: Luck (LUK): This will increase your attack power less than Intelligence, but more than the other options.
You can use the "Auto-Assign" function to allocate your Ability Points (AP) automatically. It will automatically put all of your AP in INT.
Secondary Stat: Luck (LUK): This will increase your attack power less than Intelligence, but more than the other options.
You can use the "Auto-Assign" function to allocate your Ability Points (AP) automatically. It will automatically put all of your AP in INT.
Meet Kinesis, who uses the power of telekinesis to attack and control monsters and nearby objects! Kinesis starts in FriendStory and is known as a local hero. When certain events spin out of control, Kinesis is transported to Maple World. Kinesis stores up Psychic Points (PP) by using skills, and can then use PP to power various Ultimate skills. The main weapon is the PSY-Limiter, which looks like a bracelet. The Chess Piece is the secondary weapon, and Kinesis can use Magician armor.
New Age of Maple Heroes
Kinesis was a normal student attending the School for the Gifted in the real world. One day he mysteriously gained telekinetic powers. With a strong sense of justice, Kinesis quickly put his newfound power to good use by helping people in need.
Around the same time that Kinesis gained his powers, strange occurrences started happening around his town, always preempted by a mysterious message from someone online calling themselves 'WM'. While following one of the leads from the mysterious WM, Kinesis was pulled into a catastrophic sinkhole that also destroyed a large part of the city. Kinesis was saved by the magician Nero and brought to Maple World.
Kinesis now must train in Maple World so that he can gain enough power to return home and save his world. Uncover the mystery behind Kinesis' powers and become a true hero in both worlds!
Kinesis was a normal student attending the School for the Gifted in the real world. One day he mysteriously gained telekinetic powers. With a strong sense of justice, Kinesis quickly put his newfound power to good use by helping people in need.
Around the same time that Kinesis gained his powers, strange occurrences started happening around his town, always preempted by a mysterious message from someone online calling themselves 'WM'. While following one of the leads from the mysterious WM, Kinesis was pulled into a catastrophic sinkhole that also destroyed a large part of the city. Kinesis was saved by the magician Nero and brought to Maple World.
Kinesis now must train in Maple World so that he can gain enough power to return home and save his world. Uncover the mystery behind Kinesis' powers and become a true hero in both worlds!
- Kinesis starts at Lv10.
- Kinesis the Supernatural! Control object and monsters around you using telekinesis and used Psychic Points (PP) instead of the MP. Perform devastating attacks by using Ultimate Skills.
- Kinesis's character card will increase INT by +10 on Lv30, +20 on Lv60, +40 on Lv100 and +80 on Lv200.
More Kinesis screenshots here!
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Psychic Attack
Descriptions: Using the power of telekinesis to strike the enemies in front of you. Skill can be used using the default attack key.
At Master Level: Damage: 100%, Number of Attacks: 1, Number of Enemies: 1. Master Level: 1
[When skill used, Psychic Point: +1]
Descriptions: Using the power of telekinesis to strike the enemies in front of you. Skill can be used using the default attack key.
At Master Level: Damage: 100%, Number of Attacks: 1, Number of Enemies: 1. Master Level: 1
[When skill used, Psychic Point: +1]
Return
Descriptions: Return to Kinesis hideout headquarters.
At Master Level: Returns you to Kinesis's Hideout. Cooldown: 90 seconds. Master Level: 1
Descriptions: Return to Kinesis hideout headquarters.
At Master Level: Returns you to Kinesis's Hideout. Cooldown: 90 seconds. Master Level: 1
ESP
Descriptions: Detected by the power of extraordinary and enable all physical abilities.
At Master Level: Max HP: +20%, Critical Rate: +10%, Speed: +10, Weapon/Magic Defense: +30%. Master Level: 6
Descriptions: Detected by the power of extraordinary and enable all physical abilities.
At Master Level: Max HP: +20%, Critical Rate: +10%, Speed: +10, Weapon/Magic Defense: +30%. Master Level: 6
Judgement: Link Skill
Descriptions: Find the best spot possible to innate a fatal judgement to the enemy.
At Master Level: Min Critical Damage: 8%. Master Level: 2
Descriptions: Find the best spot possible to innate a fatal judgement to the enemy.
At Master Level: Min Critical Damage: 8%. Master Level: 2
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