Revamped Explorers
The five original Explorer jobs (Warrior, Magician, Bowman, Thief, and Pirate) are being revamped, with new skills, new quests, a new tutorial, and more! Explorers also get the option to change to a different branch of their main job after their 4th advancement. And now that Dual Blades and Cannoneers are now classified as normal Explorers, they share Cash Shop inventories with the rest of the Explorers. |
Explorer Job Revamp
The Explorers have been revamped!
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Warrior Skill Revamp
Warrior Basic Skills
Fighter/ Crusader/ Hero 2nd Job
Fighter/ Crusader/ Hero 3rd Job
Fighter/ Crusader/ Hero 4th Job
Page/ White Knight/ Paladin 2nd Job
Page/ White Knight/ Paladin 3rd Job
Page/ White Knight/ Paladin 4th Job
Spearman/ Berserker/ Dark Knight 2nd Job
Spearman/ Berserker/ Dark Knight 3rd Job
Spearman/ Berserker/ Dark Knight 4th Job
Warrior Basic Skills
- [NEW] War Leap: At Master Level (10): MP Cost: 5, Use while jumping to jump even further.
- [NEW] Warrior Mastery: At Master Level (15): Speed: +10, Jump: +10, Max Speed: +10, Max HP per Level: +20, 40% chance to activate Power Stance (resist knockback).
- [REMOVED] Power Strike
- [REMOVED] HP Boost
- Slash Blast: At Master Level (20): Mp Cost: 6, Damage: 335%, Max Enemies Hit: 6.
- Iron Body: At Master Level (20): Mp Cost: 14, Weapon DEF: +200, Duration: 300 sec, Damage Intake -10%. Passive Effect: MaxHP +20%.
Fighter/ Crusader/ Hero 2nd Job
- [NEW] Combo Fury: At Master Level (10): MP Cost: 14, Combo Counter Cost: 1, Damage: 140%, Max enemies hit: 8, Number of Attacks: 2, 80% chance of stunning enemies that are drawn in, consumed combo count returned if enemies are stunned.
- [NEW] Combo Attack: Master Level (1): 40% chance of attacks added to the Combo Counter, Max Combo Count: 5
- [REMOVED] Ground Smash
- [REMOVED] Slipstream
- [REMOVED] Power Reflection
- Brandish: At Master Level (20): Mp Cost: 16, Damage: 220%, Number of Attacks: 2, Enemies Hit: 6.
- Weapon Mastery: At Master Level (10): Sword and Axe Mastery: 50%, Accuracy: +240.
- Weapon Booster: At Master Level (10): Mp Cost: 21, Duration: 180 sec.
- Rage: At Master Level (20): Mp Cost: 20, Weapon ATT of Allies: +30, Damage Absorption Rate: 30%, Damage Reflection: 500% of damage received, Duration: 180 sec.
Fighter/ Crusader/ Hero 3rd Job
- Rush : At Master Level (10): MP Cost: 20, Damage: 305%, Max enemies pushed: 12
- [NEW] Combo Synergy : At Master Level (20): 80% chance to gain a combo orb, Total Attack Power increases by 5% for each combo orb, 30% chance to charge an orb when taking a hit
- [REMOVED] Coma
- [MOVED] Magic Crash
- Intrepid Slash: At Master Level (20): Mp Cost: 19, Damage: 258%, Number of Attacks: 3, Max Enemies Hit: 6
- Panic: At Master Level (20): Mp Cost: 20, Combo Orb Cost: 2, Damage: 1150%, Max Enemies Hit: 6, Enemy's Attack Power: -30%. When Shadow Attack and Blind effect activates at 90% chance, Enemy's Accuracy: -20%, Duration 80 sec. When it's used within 10 sec, 1 additional combo orb will be consumed.
- Shout: At Master Level (20): Mp Cost: 18, Damage: 380%, Max Monsters Hit: 10, Stun Chance: 95%, Stun Duration: 8 sec.
- Self Recovery: At Master Level (10): Recovers 1000 HP and 200 MP every 4 seconds.
- Endure: At Master Level (20): Additional 30% resistance to status ailments and all elements.
Fighter/ Crusader/ Hero 4th Job
- [NEW] Puncture : At Master Level (30): MP Cost: 36 and 4 combo orbs, Enemies Hit: 6, Damage: 576%, Number of Attacks: 3, Enemies take 165% damage every 2 sec for 30 sec. Enemies will take 20% more critical damage. Increased by 10% when a party members attack.
- Magic Crash : At Master Level (10): MP Cost: 15, cancels all buffs, restricts buffs of 10 enemies for 22 sec.
- Power Stance : At Master Level (30): 60% chance to resist knock back.
- Advanced Combo : At Master Level (30): Damage: +10% per combo orb, Max Combo Orbs: 2, Double Charge Speed Proc Rate: 80%, Weapon Mastery: 70%
- [REMOVED] Monster Magnet
- [MOVED] Rush
- Raging Blow: At Master Level (30): Mp Cost: 40, Damage: 268%, Max Enemies Hit: 8, Number of Attacks: 5, Final attack is critical when in Enrage, Damage: +10%, the final two attacks are criticals.
- Combat Mastery: Master level increased from 10 to 30
Page/ White Knight/ Paladin 2nd Job
- [NEW] Flame Charge: At Master Level (20): MP Cost: 30, Max Enemies Hit: 4, Damage: 140%, Number of Attacks: 3, 90% chance of dealing 75% Fire Damage for 6 sec.
- [NEW] Blizzard Charge: At Master Level (20): MP Cost: 30, Max Enemies Hit: 4, Damage: 140%, Number of Attacks: 3, 90% chance of reducing enemies movement speed for 6 sec. 115% increased damage to burning enemies.
- [NEW] Close Combat: At Master Level (10): MP Cost: 20, Max Enemies Hit: 8, Damage: 125%, Number of Attacks: 2, 80% chance to stun enemies for 4 sec.
- [NEW] Elemental Charge: At Master Level (1): Gain 1 elemental charge when using a different charge skill after another, Max Elemental Charges: 5, 2% Recovery, Weapon ATT: 8, Abnormal Status Resistance: 2%, Hit damage reduced by 2%, max DEF can increase up to 20000 for each Elemental Charge.
- [REMOVED] Power Guard
- [REMOVED] Ground Smash
- [REMOVED] Slipstream
- [MOVED] Threaten
Page/ White Knight/ Paladin 3rd Job
- Rush: At Master Level (10): MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12
- Threaten: At Master Level (20): MP Cost: 24, Success Rate: 75%, Number of Enemies: 6, Enemy ATT and DEF: -30% for 80 sec, Accuracy: -30% for 8 sec,
- [NEW] Parashock Guard: At Master Level (10): MP Cost: 32, Reduces Guard Chance: -20%, Reduces DEF: -20%, Reduces Damage: -20% Guard Chance: 20%, Weapon ATT: 20.
- Achilles: At Master Level (20): Reduces Damage Taken: -30%
- Divine Shield: At Master Level (10): Shield Proc Rate: 50% for 90 sec, Weapon ATT: 20, Enemy Blows Absorbed: 10, Reduced Damage: -25% for attacks that damage at a ratio of max HP, Unable to recreate a Protective Shield for 30 sec.
- [REMOVED] Charge Blow
- [MOVED] Flame Charge
- [MOVED] Blizzard Charge
- [MOVED] Magic Crash
- Lightning Charge: At Master Level (20): Mp Cost: 35, Damage: 250%, Max Enemies Hit: 6, Number of Attacks: 3, A 90% chance to stun for 6 sec. Damage Over Time: 115% for enemies that are not stunned. Attack slowed-down enemies with Blizzard Charge to deal 115% more damage.
- Shield Mastery: At Master Level (10): When shield is equipped - Status Ailment and Elemental Resistance: +40%, Weapon and Magic DEF: +250%, Weapon DEF: +10, Guard Chance: 40%, Stun Chance on Guard: 60%.
- HP Recovery: At Master Level (10): Mp Cost: 40, Restores 50% of Max HP, When used consecutively within 15 sec, recovery amount -5%.
- Combat Orders: At Master Level (20): Mp Cost: 36, All Skill Levels: +2, Duration: 180 sec. Passive Effect: Blizzard Charge and Flame Charge damage +70%.
Page/ White Knight/ Paladin 4th Job
- Divine Charge: Master level increased from 20 to 30
- Magic Crash: At Master Level (10): MP Cost: 15, cancels all buffs, restricts buffs of 10 enemies for 22 sec.
- [NEW] Void Elemental: At Master Level (30): MP Cost: 30, Total Damage: 30%, Duration: 180 sec, All Charge and Blasts ignore 100% of enemy attributes, Passive Effect: Increases Flame Charge, Blast, Lightning Charge skills: 210%
- Power Stance: At Master Level (30): 60% chance to resist knock back.
- Guardian: At Master Level (20): MP Cost: 50, Closest party member revived and is invincible for 20 sec
- [NEW] High Paladin: At Master Level (30): Weapon Mastery: +70%, DEF: 400, Minimum Critical Damage: +15%, Maximum Critical Damage: +10% when equipped with a sword, Ignores 5% DEF when equipped with a blunt weapon
- [REMOVED] Monster Magnet
- [MOVED] Rush
- [MOVED] Divine Shield
- [MOVED] Achilles
- Blast: At Master Level (30): Mp Cost: 24, Damage: 318%, Number of Attacks: 7, When all the Elemental Charges are charged: Critical Rate: +40%, DEF Ignored: +30%, Total Damage: +40%, Duration: 45 sec.
- Heaven's Hammer: At Master Level (30): Mp Cost: 60, Leaves normal enemies with 1 HP, Max Enemies Hit: 15. When Attacking Boss: Damage: 1320%, Number of Attacks: 4, Cooldown: 30 sec.
- Power Stance: Changed from Active to Passive skill.
- [NEW] Advanced Charge: At Master Level (10): Total Damage Per Charge: 5%, Weapon ATT: increase up to 12, Charge Skills Max Number of Targets: +2, Blast and Charge Skill's Attack Count: +2, A 10% chance to eliminate an enemy instantly when attacking with a Charge Skill.
Spearman/ Berserker/ Dark Knight 2nd Job
- [NEW] Piercing Drive: At Master Level (20): MP Cost: 20, Damage: 201%, Max Enemies Hit: 8, Number of Hits: 2, Critical Rate in Spear Range: 20%, Damage within spear Blade range: 10%
- [NEW] Spear Sweep : At Master Level (10): MP Cost: 14, Damage: 190%, Max Enemies Hit: 8, Number of Hits: 2, pull enemies in and stun
- Iron Will : Master level reduced from 20 to 10
- Evil Eye : At Master Level (1): MP cost: 20, Restores 20 HP every 24 sec., Duration: 260 sec, Cooldown: 60 sec
- Hyper Body : Master level reduced from 20 to 10
- [REMOVED] Ground Smash
- [REMOVED] Slipstream
Spearman/ Berserker/ Dark Knight 3rd Job
- [NEW] La Mancha Spear: At Master Level (20):MP Cost: 7, Max Enemies Hit: 10, Damage: 151%, Number of Attacks: 1, Hold the attack key to last up to 8 sec, Damage when releasing key: 740%
- Rush: At Master Level (10): MP Cost: 20, Damage: 305%, Max Enemies Pushed: 12
- [NEW] Evil Eye Domination : At Master Level (10): On/Off Skill, Damage: 210%
- [NEW] Evil Eye Shock : At Master Level (20): Max Enemies Hit: 10, Damage: 640%, Stun Chance: 90%, Stun Duration: 10 sec, Cooldown: 10 sec
- [NEW] Cross Surge : At Master Level (20): MP Cost: 20, Total Damage Increase: 100% of current HP ratio for 180 sec, Damage reduced by 8% of reduced HP, up to a maximum of 4000
- [NEW] Lord of Darkness : At Master Level (10): Crit Rate: +30%, Minimum Critical Damage: +15%, 20% chance to convert 10% of damage to HP.
- Hex of the Evil Eye : At Master Level (20): Buff Frequency: 4 sec, Weapon ATT: 40, Weapon DEF: 500
- [REMOVED] Dragon Wisdom
- [REMOVED] Elemental Resistance
- [REMOVED] Dragon Buster
- [REMOVED] Dragon Fury
- [REMOVED] Dragon Roar
- [REMOVED] Dragon Strength
- [MOVED] Magic Crash
- [MOVED] Sacrifice
Spearman/ Berserker/ Dark Knight 4th Job
- [NEW] Gungnir's Descent: At Master Level (30): MP Cost: 49, Damage: 312% + 110% of max HP, Number of Attacks: 8, Enemy DEF ignored: 30%, Cooldown: 8 sec, Ignores Cooldown when Final Pact or Sacrifice is cast.
- Magic Crash: At Master Level (10): MP Cost: 15, cancels all buffs, restricts buffs of 10 enemies for 22 sec.
- [NEW] Dark Impale: At Master Level (30): MP Cost: 50, Damage: 280%, Number of Attacks: 6, Max Enemies Hit: 8, Instant KO Chance: 10%
- Power Stance: At Master Level (30): 60% chance to resist knock back.
- Sacrifice: At Master Level (30): MP Cost: 85, restores 100% Max HP after casting, Ignores 10% of enemy's DEF for 40 sec, Boss ATT Damage: 10%, ignore's Gungnir's Descent Cooldown, Passive Effect: Ignores monster's DEF by 30%
- [NEW] Final Pact: At Master Level (30): When HP reaches 0, fully restores HP and MP, Invincibility Duration: 25 sec, Fully revives if defeating 20 enemies within Invincibility Duration, Ignores enemy's ATT reflection, Ignores Gungnir's Descent Cooldown, Cooldown: 360 sec, Passive Effect: When HP is 20% or above, Damage: 30%, Movement Speed: 20%, Critical Rate: 10%, Minimum Critical Damage: 15%
- [NEW] Barricade Mastery: At Master Level (30): Increases Spear and Polearm type weapon mastery to 70%, Weapon ATT: 30, Minimum Critical Damage: 15%
- Revenge of the Evil Eye: Master level increased from 10 to 30.
- [REMOVED] Berserk
- [REMOVED] Aura of the Beholden
- [REMOVED] Monster Magnet
- [REMOVED] Beholder
- [MOVED] Power Stance
- [MOVED] Rush
Magician Skill Revamp
Magician Basic Skills
Cleric/ Priest/ Bishop 2nd Job
Cleric/ Priest/ Bishop 3rd Job
Cleric/ Priest/ Bishop 4th Job
Ice-Lightning Wizard/ Ice-Lightning Mage/ Ice-Lightning Arch Mage 2nd Job
Ice-Lightning Wizard/ Ice-Lightning Mage/ Ice-Lightning Arch Mage 3rd Job
Ice-Lightning Wizard/ Ice-Lightning Mage/ Ice-Lightning Arch Mage 4th Job
Fire-Poison Wizard/ Fire-Poison Mage/ Fire-Poison Arch Mage 2nd Job
Fire-Poison Wizard/ Fire-Poison Mage/ Fire-Poison Arch Mage 3rd Job
Fire-Poison Wizard/ Fire-Poison Mage/ Fire-Poison Arch Mage 4th Job
Magician Basic Skills
- Energy Bolt: At Master Level (20): MP Cost: 24, Damage: 309%, Max Enemies Hit: 4
- [NEW] Magic Guard: At Master Level (10): MP Cost 13, Damage Displaced: 85% of MP, Duration: 600 sec
- Teleport: At Master Level (5): MP Cost 20, 170 movement left and right, 275 movement up and own
- Magic Armor: At Master Level (10): Increases Weapon DEF by 15% of Magic DEF
- MP Boost: At Master Level (20): Max MP: 20%, MP increase per level: 120
- [REMOVED] Magic Claw
Cleric/ Priest/ Bishop 2nd Job
- Bless: Master level reduced to 10 from 15
- Magic Booster: At Master Level (10), MP Cost: 20, Duration: 200 sec.
- Invincible: Master level reduced to 10 from 15
- [NEW] Blessed Ensemble: At Master Level (1): Damage: 3% in proportion to number of party members buffed, EXP Bonus: 20% for each Cleric in party.
- MP Eater: Master level reduced to 10 from 20
- [MOVED] Teleport
Cleric/ Priest/ Bishop 3rd Job
- Holy Fountain : At Master Level (10): MP Cost: 40, HP Restore: 40% on use, Max Usage: 20, Duration: 60 sec, Cooldown: 60 sec
- Divine Protection : At Master Level (10): MP Cost: 80, Resist Crit Abnormal Status: 1, Cooldown: 180 sec, Passive Effect: Increases Abnormal Status and all Elemental Resistance by 40%
- [REMOVED] Doom
- [MOVED] Magic Booster
Cleric/ Priest/ Bishop 4th Job
- Resurrection : Master level increased to 5 from 10
- Advanced Blessing : Master level reduced to 20 from 30
- Buff Mastery : At Master Level (10): Permanently increased Magic ATT: 30, Buff Duration Increase: 50%
- [NEW] Blessed Harmony : At Master Level (1): Total Damage Increase: 5% for each party member
Ice-Lightning Wizard/ Ice-Lightning Mage/ Ice-Lightning Arch Mage 2nd Job
- Cold Beam : At Master Level (20): MP Cost: 27, Max Enemies Hit: 6, Damage: 199%, Number of Attacks: 3, Freeze Duration: 8
- Thunder Bolt : Master level reduced to 10 from 20
- [NEW] Chilling Step : At Master Level (10): Toggled On/Off, Freeze Chance: 60%, Damage: 1%, Duration: 6 sec.
- Magic Booster : At Master Level (10), MP Cost: 20, Duration: 200 sec.
- [NEW] Freezing Crush : At Master Level (1): Max Crit Damage per stack: 3%
- MP Eater : Master level reduced to 10 from 20
- [REMOVED] Slow
- [MOVED] Teleport
Ice-Lightning Wizard/ Ice-Lightning Mage/ Ice-Lightning Arch Mage 3rd Job
- Glacier Chain : At Master Level (20): MP Cost: 65, Damage: 383%, Number of Attacks: 3, Max Monsters Hit: 12, Freeze Duration: 8 sec
- [NEW] Thunder Storm : At Master Level (10): MP Cost: 40, Damage: 310%, Duration: 90 sec, Fewer Enemies Damage Increase: 30%, Single Target Damage: Up to 430%, Cooldown: 30 sec
- [NEW] Elemental Adaptation (Ice, Lightning) : At Master Level (20): MP Cost: 190, Defend against Crit Abnormal Status ATT for 30 sec, activates barrier that blocks all Abnormal Status, Cooldown: 240, Passive Effect: Increase all Elemental Resistance and Abnormal Status Resistance: 20%
- [NEW] Shatter : At Master Level (10): Ignore DEF: 5% per stack, Chance to Ignore DEF: 20%
- [REMOVED] Thunder Spear
- [REMOVED] Ice Demon
- [REMOVED] Seal
- [MOVED] Magic Booster
Ice-Lightning Wizard/ Ice-Lightning Mage/ Ice-Lightning Arch Mage 4th Job
- [NEW] Freezing Breath : At Master Level (30): MP Cost: 22, Enemies Stunned: 8, Reduce Magic DEF: 30%, Weapon DEF: 15%, Hold Down Key duration: 25 sec, Cooldown: 120 sec.
- [NEW] Frozen Orb : At Master Level (30): MP Cost: 50, Damage: 220%, Enemies hit: 8, Cooldown: 5 sec
- Buff Mastery : At Master Level (10): Increased Magic ATT: 30, Buff Duration: 50%
- [NEW] Frost Clutch : At Master Level (1): Max Critical Damage: 5% per stack
- [REMOVED] Big Bang
- [MOVED] Glacier Chain
Fire-Poison Wizard/ Fire-Poison Mage/ Fire-Poison Arch Mage 2nd Job
- Poison Breath : Master level reduced to 10 from 20
- Magic Booster : At Master Level (10), MP Cost, 20, Duration: 200 sec.
- [NEW] Elemental Drain : At Master Level (1): Total Damage: 3%, Stacks: 5
- MP Eater : Master level reduced to 10 from 20
- [NEW] Ignite : At Master Level (10): Chance to create a firewall: 50%, Max Monsters his on firewall: 8, Damage: 110%, Duration: 6 sec
- [REMOVED] Slow
- [MOVED] Teleport
Fire-Poison Wizard/ Fire-Poison Mage/ Fire-Poison Arch Mage 3rd Job
- [NEW] Viral Slime : At Master Level (10): MP Cost: 40, Continuous Damage: 160% for 10 sec. Slime lasts up to 60 sec and split up to 10 slimes. Cooldown: 60 sec.
- [NEW] Elemental Adaptation (Fire, Poison) : MP Cost: 35, Consumes 2% of Max MP, Regenerates Barrier: 5 at 80% chance. Cooldown: 240 sec. Passive Effect: Increase Abnormal Status and all Elemental Resistance: 20%
- [NEW] Mana Burn : At Master Level (10): 10% chance of burning 1% of enemy's MP, Consumed 50 MP deals extra damage
- [REMOVED] Seal
- [REMOVED] Fire Demon
- [MOVED] Magic Booster
Fire-Poison Wizard/ Fire-Poison Mage/ Fire-Poison Arch Mage 4th Job
- [NEW] Flame Haze : At Master Level (30): MP Cost: 70, Damage: 504%, Number of Attacks: 6, Inflicts 190% damage at 100% chance for 12 sec, untouchable and slows enemy: -50%, Hitting an enemy: Poison Mists forms at enemy location, Poison Mists forms on your location when no enemies are hit, Cooldown: 10 sec.
- Buff Mastery : At Master Level (10): Increased Magic ATT: 30, Buff Duration: 50%
- [NEW] Fervent Drain : At Master level (1): Increased damage over time: 5%
- [REMOVED] Big Bang
Bowman Skill Revamp
Bowman Basic Skills
Hunter/ Ranger/ Bow Master 2nd job
Hunter/ Ranger/ Bow Master 3rd job
Hunter/ Ranger/ Bow Master 4th job
Crossbowman/ Sniper/ Marksman 2nd Job
Crossbowman/ Sniper/ Marksman 3rd Job
Crossbowman/ Sniper/ Marksman 4th Job
Bowman Basic Skills
- Arrow Blow: Master Level Increased to 20 from 15
- Double Jump: At Master Level (10): MP Cost: 10
- [REMOVED] Double Shot
Hunter/ Ranger/ Bow Master 2nd job
- [NEW] Covering Fire: At Master Level (10): MP Cost: 5, Damage: 103% for 2 sec while holding down.
- Soul Arrow: Bow: Master Level Increased to 20 from 10
- Quiver Cartridge: At Master Level (1): Special Arrowheads: 103, Blood Arrow: HP Absorption: 20% Damage, Absorption chance: 50%
- [REMOVED] Silver Hawk
- [MOVED] Double Jump
Hunter/ Ranger/ Bow Master 3rd job
- Hurricane: At Master Level (20): MP Cost: 5, Damage Per Arrow: 158%, 100% Movement speed while casting
- [NEW] Hookshot: At Master Level (10): MP Cost: 21, Damage: 170%, Passive Effect: Max HP: 40%
- [NEW] Reckless Hunt: Bow: Toggle On/Off, Reduce Weapon and Magic DEF: 40%, Increase Weapon ATT: 20.
- [NEW] Focused Fury: At Master Level (20): Abnormal Status Resistance: 5% for 90 sec, Cooldown when Abnormal Status is resisted: 30 sec.
- Marksmanship: At Master Level (20): Ignore Monster Weapon DEF: 25%, Accuracy: 25%, Damage: 15%
- [REMOVED] Strafe
- [REMOVED] Puppet
- [REMOVED] Drain Arrow
- [REMOVED] Arrow Rain
- [REMOVED] Concentrate
Hunter/ Ranger/ Bow Master 4th job
- [NEW] Arrow Blaster: At Master Level (30): MP Cost: 9, Max enemies hit: 4, Damage: 200%, Increased Damage when using Space Bar: 153%, Hurricane combo: 276%
- [NEW] Binding Shot: At Master Level (10): MP Cost: 26, Damage: 530%, Reduces HP Recovery Effect: 60%, Movement Speed Reduced: 30% Duration: 20 sec, Cooldown: 10 sec
- [NEW] Arrow Stream: At Master Level (30): MP Cost: 32, Max enemies hit: 8, Damage: 340%
- [NEW] Enchanted Quiver: At Master Level (10): MP Cost: 20, Arrowheads not consumed: 30 sec, Cooldown: 30 sec, Passive Effect: Blood Arrow activation chance: 70%, HP Conversion Ratio: 30%, Poison Arrow D-O-T: 110%, Magic Arrow Activation Chance: 60%, Damage Increase: 260%, Poison, Blood Arrow Increases to 20 arrows, Magic Arrow increases to 40 arrows.
- [NEW] Armor Break: At Master Level (20): Ignores Enemy DEF: 50% Chance of Ignoring Enemy DEF: 10%, Damage: 100% of Enemy's DEF, Activation Chance: +10
- [REMOVED] Broiler Shot
- [REMOVED] Spirit Link: Phoenix
- [REMOVED] Elite Puppet
- [MOVED] Hurricane
- [MOVED] Marksmanship
Crossbowman/ Sniper/ Marksman 2nd Job
- [NEW] Net Toss: At Master Level (10): MP Cost: 21, Max Enemies Hit: 8, Damage: 215%, Immobilizing Target Chance: 70% for 10 sec, Boss stats reduced by 50%
- Soul Arrow: Crossbow: Master Level increased to 20 from 10
- [NEW] Rangefinder: At Master Level (1): Crit Rate: 3% within distance of 18, Max Crit Rate: 20%, Damage Increase: 4%, Max Damage Increase: 30%
- [REMOVED] Golden Eagle
- [MOVED] Double Jump
Crossbowman/ Sniper/ Marksman 3rd Job
- [NEW] Explosive Bolt : At Master Level (20): MP Cost: 18, Max Enemies Hit: 8, Damage: 700%, First Target Damage: Extra 200%
- [NEW] Hookshot : At Master Level (10): MP Cost: 21, Damage: 170%, Passive Effect: Max HP: 40%
- [NEW] Pain Killer : At Master Level (20): MP Cost: 50, Immune to Status: 1 sec, Cooldown: 300 sec, Passive Effect: Abnormal and all Elemental Resistance: 20%
- [NEW] Reckless Hunt: Crossbow : At Master Level (10): Toggle On/Off, Reduces Weapon/Magic Avoidability: 50%, Max Damage: 25% on Crit Hits.
- [NEW] Aggressive Resistance : At Master Level (10): Barrier: 20% of Damage dealt, Duration: 8 sec, Absorbs 60% Damage, Max Absorption: 65% of Max HP.
- Marksmanship : At Master Level (20): Ignore Monster Weapon DEF: 25%, Accuracy: 25%, Damage: 15%
- [REMOVED] Snapfreeze Shot
- [REMOVED] Puppet
- [REMOVED] Arrow Eruption
- [REMOVED] Concentrate
- [REMOVED] Strafe
Crossbowman/ Sniper/ Marksman 4th Job
- Piercing Arrow: At Master Level (30): MP Cost: 42, Damage: 350%, Max Enemies Penetrated: 6, Number of Attacks: 4, Damage Increase: 1.2 times per pierce
- [NEW] Arrow Illusion: At Master Level (30): MP Cost: 70, Arrow Illusion summons: 100000 HP for 45 sec, Damage: 200%, Stun chance: 70% Duration: 4 sec, Reflect Damage: 1200%
- [NEW] Bolt Surplus: At Master Level (10): Number of Attack Increase: 1 for all multi-hit skills, Crit Rate Cap: 30% for Rangefinder, Damage Boost Increase: 40%
- [NEW] Vital Hunter: At Master Level (20): DEF ignored at minimum Distance: 10%, Increased DEF: 4% per 40, Max DEF ignored: 50%.
- [NEW] Last Man Standing: At Master Level (10): Damage: 20% when enemy is left alone
- [REMOVED] Spirit Link: Frostprey
- [REMOVED] Ultimate Strafe
- [REMOVED] Piercing Arrow
Thief Skill Revamp
Thief Basic Skills
Assassin/ Hermit/ Night Lord 2nd Job
Assassin/ Hermit/ Night Lord 3rd Job
Assassin/ Hermit/ Night Lord 4th Job
Bandit/ Chief Bandit/ Shadower 2nd Job
Bandit/ Chief Bandit/ Shadower 3rd Job
Bandit/ Chief Bandit/ Shadower 4th Job
Thief Basic Skills
- Flash Jump: At Master Level (5): MP Cost 12, Jumps further
- Haste: Master Level Reduced to 10 from 20.
- Dark Sight: At Master Level (10): Mp Cost: 5, Duration: 200 sec, No longer gives movement speed.
Assassin/ Hermit/ Night Lord 2nd Job
- Assassin's Mark: At Master Level (1): Mark ATT Chance: 40%, Damage: 30% + 1% player's level.
- [MOVED] Flash Jump
- Shuriken Burst: At Master Level (20): Mp Cost: 18 and 2 throwing stars, Damage: 330%, Max Enemies Hit: 6
- Gust Charm: At Master Level (20): Mp Cost: 21 and 2 throwing stars, Damage: 281%, Max Enemies Hit: 6, Knockback Range: 350
Assassin/ Hermit/ Night Lord 3rd Job
- Shade Splitter : At Master Level (20): MP Cost: 30 and 3 throwing stars, Damage: 213%, Number of Attacks: 3, Max Enemies Hit: 8
- Triple Throw: At Master Level (20): Mp Cost: 20, Damage: 290%, Number of Attacks: 3
- Dark Flare: At Master Level (10): Mp Cost: 100, Duration: 60 sec, Reflect Damage: 1300%, Damage: 280%, Cooldown: 60 sec
- Alchemic Adrenaline: At Master Level (10): Recovery Amount: 170%, Min/Max Crit Damage: 10%
- Expert Throwing Star Handling: At Master Level (10): Damage Increase: 25%, Recharge Chance: 20%
Assassin/ Hermit/ Night Lord 4th Job
- [NEW] Showdown : At Master Level (20): MP Cost: 40 and 3 throwing stars, Max Enemies Hit: 6, Damage: 618% by attacking twice, EXP and Item Drop Rate Increased: 30%, Duration: 120 sec.
- [New] Night Lord's Mark : At Master Level (10): Mark ATT Chance: 60%, Damage: 60% + 1% player's level
- [REMOVED] Taunt
- Quad Star: At Master Level (30): Mp Cost: 26, Damage: 378%, Number of Attacks: 4
- Sudden Raid: At Master Level (30): Mp Cost: 290, Damage: 1150%, Max Enemies hit: 15, Number of Attacks: 3, Damage Over Time: 210%, Duration: 10 sec, Cooldown: 30 sec
Bandit/ Chief Bandit/ Shadower 2nd Job
- Savage Blow : At Master Level (20): MP Cost: 30, Max Enemies Hit: 8, Damage: 192%, Number of Hits: 3
- [NEW] Critical Growth : At Master Level (1): Critical Rate: 2%
- [MOVED] Flash Jump
- Steal: At Master Level (10): Mp Cost: 24, Steal Chance: 49%, Max Enemies Hit: 4, Damage: 330%, Stun Duration: 5 sec, Recovers HP/MP when stealing from bosses, Activates Weapon ATT: +30.
- Shield Mastery: At Master Level (10): Weapon/Magic DEF: 110%, Avoidability: 20%, Weapon ATT: 15
- Meso Guard: At Master Level (10): Mp Cost 27, Duration: 190 sec, Defend 50% Damage for up to 10 Mesos.
Bandit/ Chief Bandit/ Shadower 3rd Job
- Meso Explosion: At Master Level (20): Mp Cost: 30, Damage: 102% per Meso, Max Enemies Hit: 10, Number of Projectiles: 25
- Phase Dash: At Master Level (20): Mp Cost: 45, Damage: 420%, Max Enemies Hit: 8, Number of Attacks: 2, Number of Mesos Pushed: 45
- Midnight Carnival: At Master Level (20): Mp Cost 26, Number of Attacks: 8, Damage: 138%
- Meso Mastery: At Master Level (5): Mesos Dropped: 20%, Pick Pocket Drop Rate: 20%, Meso Guard Rate: 10%, Meso Cost: 20%, Meso Explosion Damage: 60% per shot, Passive Effect: Weapon ATT: 5
- Dark Flare: At Master Level (20): Mp Cost: 100, Duration: 60 sec, Damage: 360%, Reflects 1300% enemy damage
Bandit/ Chief Bandit/ Shadower 4th Job
- Assassinate : At Master Level (30): MP Cost: 44, Damage: 627%, Number of Attacks: 3, Final Blow: 1320%, 150% Extra Damage using Dark Sight, Increase Damage: 1.5 when Body Count is 5
- [NEW] Prime Critical : At Master Level (10): Critical Rate: 4%, Passive Effect: Max Critical Damage: 15%
- Boomerang Stab: At Master Level (30): Mp Cost: 40, Max Enemies Hit: 8, Damage: 742%, Number of Attacks: 2, Stun Chance: 90%, Stun Duration: 4 sec, Passive Effect: All Attack skill Damage: 25%
- Smokescreen: At Master Level (30): Mp Cost: 46, Crit Damage within Smokescreen: 20%, Damage Taken: -10%, Duration: 60 sec, Cooldown: 300 sec
- Sudden Raid: At Master Level (30): Mp Cost: 290, Damage: 1150%, Max Enemies Hit: 15, Number of Attacks: 3, Damage Over Time: 210%, Duration: 10 sec, Cooldown: 30 sec.
Pirate Skill Revamp
Pirate Basic Skills
Brawler/ Marauder/ Buccaneer 2nd Job
Brawler/ Marauder/ Buccaneer 3rd Job
Brawler/ Marauder/ Buccaneer 4th Job
Gunslinger/ Outlaw/ Corsair 2nd Job
Gunslinger/ Outlaw/ Corsair 3rd Job
Gunslinger/ Outlaw/ Corsair 4th Job
Pirate Basic Skills
- Octopush: At Master Level (5): MP Cost: 10, Jumps Further
Brawler/ Marauder/ Buccaneer 2nd Job
- [NEW] Energy Vortex: At Master Level (10): Energy Cost: 85, Damage: 410%, Max Enemies Hit: 6, Tornado Uppercut needed.
- Energy Charge: At Master Level (1): Max Energy: 5000, Energy Charged upon attack: 150, Accuracy: 120, Movement Speed: 10, Weapon/Magic DEF: 250, Immune to Knock-back: 40%.
- Tornado Uppercut: At Master Level (10): Mp Cost: 20 or Energy Cost: 85, Damage: 370%, Max Enemies Hit: 6
- Perseverance: Master Level increased to 10 from 5.
Brawler/ Marauder/ Buccaneer 3rd Job
- [NEW] Hedgehog Buster : At Master Level (20): Energy Cost 140, Damage: 400%, Max Enemies Hit: 8, Stun Chance: 50%, Stun Duration: 7 sec, Energy Burst needed
- [NEW] Supercharge : At Master Level (20): Max Energy: 10000, Energy Charged upon attack: 300, Max Energy: +2 when Energy Charge is Activated, Weapon ATT: 30, Accuracy: 240, Movement Speed: 30, Weapon/Magic DEF: 500, Immune to Knock-back: 90%
- [MOVED] Energy Charge
- Spiral Assault: At Master Level (20): Mp Cost: 34, Damage: 337%, Max Enemies Hit: 8, Number of Attacks: 2
- Energy Burst: At Master Level (20): Mp Cost: 27, Damage: 433%, Max Enemies Hit: 8, Number of Attacks: 2, Stun Chance: 50%, Stun Duration: 7 sec
- Static Thumper: At Master Level (20): Mp Cost: 28, or Energy Cost: 180, Damage: 990%, Max Enemies Hit: 8, When Fully charged Damage Increased by 10%
Brawler/ Marauder/ Buccaneer 4th Job
- [NEW] Double Blast : At Master Level (30): Energy Cost: 260, Max Enemies Hit: 10, Damage: 565%, Number of Attacks: 4, Buccaneer Blast needed.
- [NEW] Ultra Charge : At Master Level (10): Energy Charged upon attack: 350, Weapon ATT: 50, Accuracy: 300, Movement Speed: 40, Weapon/Magic DEF: 600, Immune to Knock-back: 98%.
- Octopunch: At Master Level (30): Mp Cost: 32, or Energy Cost: 150, Damage: 270%, Number of Attacks: 8, Damage Increased by 10% when fully charged
- Dragon Strike: At Master Level (30): Mp Cost 43, or Energy Cost: 180, Damage: 770%, Max Enemies Hit: 10, Number of Attacks: 2, Damage increased by 10% when fully charged
- Buccaneer Blast: At Master Level (30): Mp Cost: 46, Number of Enemies Hit: 10, Damage: 565%, Number of Attacks: 4, Double Blast Damage increased by 20% when fully charged.
Gunslinger/ Outlaw/ Corsair 2nd Job
- [NEW] Scurvy Summons : At Master Level (1): MP Cost: 25, Damage: 230%, Duration: 120 sec, Cooldown: 120 sec.
- Triple Fire: At Master Level (20): Mp Cost: 16, Damage: 201%, Number of Attacks: 3
- Rapid Blast: At Master Level (20): Mp Cost: 20, Damage: 131%, Max Enemies Hit: 6
Gunslinger/ Outlaw/ Corsair 3rd Job
- All Aboard : At Master Level (10): MP Cost: 40, Crew Summons: 2, Duration: 120 sec, Crew Member blocks Abnormal Status effect, Cooldown: 120 sec
- Blunderbuster: At Master Level (20): Mp Cost: 32, Bullet Cost: 2, Damage: 459%, Max Enemies Hit: 8, Number of Attacks: 2
- Cross Cut Blast: At Master Level (20): Mp Cost: 35, Weapon ATT: 30, Duration: 180 sec.
Gunslinger/ Outlaw/ Corsair 4th Job
- Parrotargeting : Master Level reduced to 10 from 20
- Ahoy Mateys : Master Level increased to 15 from 10
- [NEW] Quickdraw : At Master Level (10): Damage of next skill: 30%, Passive Effect: 8% chance to activate Quickdraw
- Eight-Legs Easton: At Master Level (30): Mp Cost: 55, Bullet Cost: 4, Damage: 649%, Max Enemies Hit: 8, Number of Attacks: 4
- Jolly Roger: At Master Level (20): Mp Cost: 55, Duration: 180 sec, ATT: 20%, Abnormal Status/Elemental Resistance: 30%, Stance Chance: 60%, Avoidability: -300
Open Job Advancement
Exchange your job for something different!
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Mastery Book Revamp
All the Mastery Books are combined into the following 2 books:
All the Mastery Books are combined into the following 2 books:
- Mastery Book 20
- Mastery Book 30
- The renewed Mastery Books have a 100% chance of increasing your skills' mastery levels.
- The renewed Mastery Books are available from Illiad in Leafre or Luna in Henesys.
- Mastery Book 20 is available for 7,000,000 mesos.
- Mastery Book 30 costs 10,000,000 mesos.
- Dual Blade's 2nd/3rd Mastery Books are available from Taeha in Secret Flower Garden for 100,000 mesos.
- Unused books do not disappear and can be stored in your inventory for an indefinite amount of time.
Meet Zero, a new playable character!
Zero is actually two separate characters that you can
control at the same time by swapping between
them in battle. Both of these heroes have
a distinct fighting style and set of skills,
so find a combo that works for you
and go to town!
Head on the Zero page for more skills info and videos on Zero gameplay!
Zero is actually two separate characters that you can
control at the same time by swapping between
them in battle. Both of these heroes have
a distinct fighting style and set of skills,
so find a combo that works for you
and go to town!
Head on the Zero page for more skills info and videos on Zero gameplay!
THE MIGHTY HEKATON!
The biggest, baddest raid boss of Maple World is a worthy opponent for those
who are brave enough to take up the challenge. Rally up to a hundred players
and take down Hekaton together!
The biggest, baddest raid boss of Maple World is a worthy opponent for those
who are brave enough to take up the challenge. Rally up to a hundred players
and take down Hekaton together!
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Profession System Update
New Craftsman and Meister ranks have been added to professions. Take your profession to the next level, and you will be able to craft special kinds of Miracle Cubes! Meister rank can also increase your chances of creating items with high rank stats. And the days of picking between Mining and Herbalism are over; now you can learn both. We've also updated some items' crafting ingredients, added the ability to warp to Ardentmill from the Profession Window, and changed up the items you can buy from Ardentmill's merchants. |
Exclusive Content
Dawnveil: Commerci (JMS/CMS/GMS/TMS) Explore a new region of Dawnveil - Commerci, the trade republic! Commerci features a dynamic day/night cycle where you can meet different monsters and find different crafting materials at different times. We're also rolling out a trade system where you can take part in sea battles against boss monsters and get items to make brand-new Lv. 160 equipment! Upgrade your Lv. 140 Empress and Lv. 150 Fafnir equipment to the new Lv. 160 equipment and carry over the potential rank and enhancements! |
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