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7th July 2011 - Cannon Shooter a Pirate Cannon user accompanied by a monkey that will aid with the attacks and buffs has the ability to swim.
21st July 2011 - Mercedes a Dual Bow Hero user very elaborate skills and great mobility Mercedes is a class of its own, therefore it will have its own town similar to Aran and she is the Queen of Elves.
4th August 2011 - Demon Slayer a Warrior Resistance that used to be a general within the Black Mage's army but has moved over to the Resistance Group. Demon Slayer instead of using MP, Demon Slayers will feature Demon Force and that is its Energy and Demon Slayer have its own specialties to grow wings, the wings grow as character level.
Mercedes Beginner

Info: type = 50
Maximum Level: 1
Passive buff: Recovers HP/MP by 5% of their max every 4 sec.

Activate commands: ↑ + Jump
Info: type = 12, morph = 1
Delays: fastest - 720 ms
Maximum Level: 1
Press the up arrow + jump to quickly move up ladders or ropes. [Activate commands: ↑ + Jump ]


Info: type = 50
Maximum Level: 1
Passive buff: Permanently increases attack speed 1 level. Movement speed +10, Jump +10, Charm +50

Info: pvp = 0
Maximum Level: 1
Passive effect: Permanently receive +10% EXP. This can be granted to one character in the same world on your account. Active effect: Returns you to Elluel, Cooldown: 1800 sec (30 min)


Mercedes 1st Job

Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: speedDualShot - 720 ms
Range: 120%
Final Attack: Dual Bow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount
1. MP Cost: 8, Damage: 96%, Number of Hits: 2, Max Enemies Hit: 3
10. MP Cost: 10, Damage: 105%, Number of Hits: 2, Max Enemies Hit: 3
20. MP Cost: 14, Damage: 115%, Number of Hits: 2, Max Enemies Hit: 3



Info: type = 50
Maximum Level: 15
Speed: +#psdSpeed, Maximum Speed: #u, Evasion Rate: +#er%
1. Speed: +2, Maximum Speed: 151, Avoid Rate: +6%
10. Speed: +20, Maximum Speed: 160, Avoid Rate: +15%
15. Speed: +30, Maximum Speed: 165, Avoid Rate: +20%

Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump - 240 ms
Maximum Level: 10
MP Cost: #mpCon, Jump a fixed distance
1. MP Cost: 28, Jump a fixed distance
5. MP Cost: 20, Jump a fixed distance
10. MP Cost: 10, Jump a fixed distance


Info: type = 50
Maximum Level: 20
Critical Hit Rate: +#cr%
1. Critical Hit Rate: +2%
10. Critical Hit Rate: +20%
20. Critical Hit Rate: +40%
Mercedes 2nd Job

Info: type = 2, piercing = 1
Delays: crossPiercing - 810 ms
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount
1. MP Cost: 14, Damage: 64%, Number of Hits: 4, Max Enemies Hit: 6
10. MP Cost: 19, Damage: 73%, Number of Hits: 4, Max Enemies Hit: 6
20. MP Cost: 24, Damage: 83%, Number of Hits: 4, Max Enemies Hit: 6




Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, delay = 2000
Delays: elfrush - 600 ms
Range: 350%
Maximum Level: 15
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Rushing Damage: #damage%, Tossing Damage: #w%, Extra Damage (to airborne enemies): #x%
1. MP Cost: 20, Rushing Damage: 102%, Tossing Damage: 182%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 2%
5. MP Cost: 21, Rushing Damage: 110%, Tossing Damage: 190%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 10%
15. MP Cost: 25, Rushing Damage: 130%, Tossing Damage: 210%, Max Enemies Hit: 8, Bonus Damage (to airborne enemies): 30%



Info: type = 1, areaAttack = 1
Delays: elfrush_final - 900 ms
Range: 130%
Final Attack: Dual Bow
Required Skill: Rising Rush Lv1
Maximum Level: 5
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
1. MP Cost: 12, Damage: 36%, Number of Hits: 4, Max Enemies Hit: 8
5. MP Cost: 16, Damage: 60%, Number of Hits: 4, Max Enemies Hit: 8





Info: type = 10
Delays: alert2 - 600 ms
Required Skill: Dual Bowguns Mastery Lv5
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec
1. MP Cost: 30, Duration: 10 sec
10. MP Cost: 21, Duration: 100 sec
20. MP Cost: 11, Duration: 200 sec


Info: type = 10, magicSteal = 1
Delays: alert6 - 990 ms
Maximum Level: 15
MP Cost: #mpCon, Duration: #time sec, Damage: +#damage%, Critical Hit Rate: +#x%
1. MP Cost: 25, Duration: 68 sec, Damage: +1%, Critical Hit Rate: +1%
10. MP Cost: 40, Duration: 140 sec, Damage: +10%, Critical Hit Rate: +10%
15. MP Cost: 45, Duration: 180 sec, Damage: +15%, Critical Hit Rate: +15%


Info: type = 50
Maximum Level: 20
Dual Bowgun Mastery: +#mastery%, Accuracy: +#accX
1. Dual Bowguns Mastery: +12%, Accuracy: +6
10. Dual Bowguns Mastery: +30%, Accuracy: +60
20. Dual Bowguns Mastery: +50%, Accuracy: +120

Info: type = 53, finalAttack = 1, condition = attack
Range: 400%
Required Skill: Dual Bowguns Mastery lv3
Maximum Level: 20
Proc Rate: # prop% # damage% chance of Final Attack Damage to the # attackCount single trigger
1. Activation Rate: 2%, 1st Arrow: 55%, 2nd Arrow: 26%, Number of Hits: 2
10. Activation Rate: 20%, 1st Arrow: 65%, 2nd Arrow: 38%, Number of Hits: 2
20. Activation Rate: 40%, 1st Arrow: 75%, 2nd Arrow: 50%, Number of Hits: 2


Info: type = 50
Maximum Level: 10
Permanently increase STR by #strX and DEX by #dexX
1. Strength: +3, Dexterity: +3
5. Strength: +15, Dexterity: +15
10. Strength: +30, Dexterity: +30
Mercedes 3rd Job

Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1, mes = stun
Delays: strikeDual - 630 ms
Range: 120%
Final Attack: Dual Bow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount, Stun Chance: #prop%, Stun Duration: #time sec
1. MP Cost: 20, Damage: 96%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 23%, Stun Duration: 2 sec
10. MP Cost: 26, Damage: 105%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 50%, Stun Duration: 4 sec
20. MP Cost: 35, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 4, Stun Rate: 80%, Stun Duration: 6 sec



Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1
Delays: elfTornado - 750 ms
Range: 250%
Final Attack: Dual Bow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
1. MP Cost: 33, Damage: 97%, Number of Hits: 4, Max Enemies Hit: 8
10. MP Cost: 39, Damage: 115%, Number of Hits: 4, Max Enemies Hit: 8
20. MP Cost: 45, Damage: 135%, Number of Hits: 4, Max Enemies Hit: 8






Info: type = 1, areaAttack = 1, mes = amplifyDamage
Delays: windEffect - 1290 ms
Range: 500%
Final Attack: Dual Bow
Maximum Level: 20
MP Cost: # mpCon consumption, the maximum # mobCount # damage% damage to enemy # attackCount time-critical attack targets Chance # time # prop% # x% of second additional damage # y times, receiving the debuff Effect \ n # cooltime second cooldown
1. MP Cost: 38, Damage: 102%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 19%, Duration: 5 sec, Damage Increase: +5%, Maximum Number of Attacks Affected: 5, Cooldown Time: 20 sec
10. MP Cost: 46, Damage: 120%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 55%, Duration: 10 sec, Damage Increase: +10%, Maximum Number of Attacks Affected: 7, Cooldown Time: 15 sec
20. MP Cost: 62, Damage: 140%, Number of Hits: 5, Max Enemies Hit: 8, Weakening Chance: 95%, Duration: 15 sec, Damage Increase: +15%, Maximum Number of Attacks Affected: 10, Cooldown Time: 10 sec





Note: The skill description makes reference to weakened monsters. This most likely refers to compounding with Unicorn Spike's Weakening effect to deal even more damage.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1
Delays: dealingRush - 930 ms
Range: 320%
Final Attack: Dual Bow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount
1. MP Cost: 30, Damage: 138%, Number of Hits: 3, Max Enemies Hit: 6
10. MP Cost: 35, Damage: 165%, Number of Hits: 3, Max Enemies Hit: 6
20. MP Cost: 45, Damage: 195%, Number of Hits: 3, Max Enemies Hit: 6






Info: type = 1, areaAttack = 1
Delays: demolitionElf - 870 ms
Range: 200%
Final Attack: Dual Bow
Maximum Level: 15
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Passive Effect: Charge Drive Damage +#damR%
1. Active Effect - MP Cost: 24, Damage: 86%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 1%, Passive Effect - Charge Drive Damage: +6%
5. Active Effect - MP Cost: 24, Damage: 90%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 5%, Passive Effect - Charge Drive Damage: +10%
15. Active Effect - MP Cost: 32, Damage: 100%, Number of Hits: 6, Max Enemies Hit: 8, Instant Death Chance: 15%, Passive Effect - Charge Drive Damage: +20%



Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Maximum Level: 20
Active Effect: MP Cost: #mpCon, Duration: #timesec, Weapon Attack +#indiePad, Passive Effect: Evasion Rate: +#prop%
1. Active Effect - MP Cost: 40, Duration: 47 sec, Weapon ATT: +2, Passive Effect - Dodge Rate: +5%
10. Active Effect - MP Cost: 50, Duration: 110 sec, Weapon ATT: +20, Passive Effect - Dodge Rate: +11%
20. Active Effect - MP Cost: 60, Duration: 180 sec, Weapon ATT: +40, Passive Effect - Dodge Rate: +20%



Info: type = 11, condition = damaged
Delays: alert3 - 1500 ms
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec, Damage Absorbed: #x% Status Effect and Element Resistance: +#terR%
1. MP Cost: 60, Duration: 104 sec, Damage Reduction: -11%, Status Effect and Elemental Resistance: +6%
10. MP Cost: 80, Duration: 140 sec, Damage Reduction: -20%, Status Effect and Elemental Resistance: +15%
20. MP Cost: 100, Duration: 180 sec, Damage Reduction: -30%, Status Effect and Elemental Resistance: +25%



Info: type = 33, minionAttack = dot -> type = 33, minionAttack = dot, dotType = burn
Delays: alert2 - 600 ms
Summon Range: attack1 = 120%
Maximum Level: 20
MP Cost: # mpCon consumption of spirits and three people at random # time second summons \ n Frost Elemental : # damage% to the probability of an attack by the target # prop% # subTime second freezing \ n Fire Elemental: # v% to the attack, the target of the second # w # x # y% of the sustained damage per second \ n Shadow Spirit : # z% the attack \ n # cooltime second cooldown
1. MP Cost: 132, Randomly summons 1 of 3 Spirits for 65 sec. Frost Spirit Damage: 360%, Freeze Chance: 14%, Freeze Duration: 3 sec. Flame Spirit Damage: 360%, Damage Over Time: 53% damage every 1 second for 3 sec. Shadow Spirit Damage: 397%. Cooldown Time: 196 sec
10. MP Cost: 100, Randomly summons 1 of 3 Spirits for 110 sec. Frost Spirit Damage: 450%, Freeze Chance: 50%, Freeze Duration: 4 sec. Flame Spirit Damage: 450%, Damage Over Time: 80% damage every 1 second for 4 sec. Shadow Spirit Damage: 505%. Cooldown Time: 160 sec
20. MP Cost: 60, Randomly summons 1 of 3 Spirits for 160 sec. Frost Spirit Damage: 550%, Freeze Chance: 90%, Freeze Duration: 5 sec. Flame Spirit Damage: 550%, Damage Over Time: 110% damage every 1 second for 5 sec. Shadow Spirit Damage: 625%. Cooldown Time: 120 sec




Mercedes 4th Job

Info: type = 2, rapidAttack = 1, knockbackLimit = 80
Required Skill: Stunning Strikes Lv 20
Final Attack: Dual Bow
Maximum Level: 30
Active Effect: MP # mpCon consumption, ahead of the enemy # damage% damage per foot for a single attack # attackCount \ n Passive Effect: Strike dyueolsyat # damR% damage increase
1. MP Cost: 8, Damage: 81%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +7%
15. MP Cost: 9, Damage: 95%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +15%
30. MP Cost: 10, Damage: 110%, Number of Hits: 2, Passive Effect - Strike Dualshot Damage: +25%







Info: type = 2, areaAttack = 1, mes = reduceTargetPDP&&reduceTargetMDP
Delays: jShot - 840 ms
Range: 600%
Required Skill: Leaf Tornado Lv10
Final Attack: Dual Bow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Duration: #time sec, Defense Reduced: #x%, Cooldown Time: #cooltime sec, Passive Effect: Leaf Tornado Damage: +#damR%
1. MP Cost: 40, Damage: 406%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 5 sec, Defense Reduction: -1%, Cooldown Time: 10 sec, Passive Effect - Leaf Tornado Damage: +11%
10. MP Cost: 50, Damage: 460%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 10 sec, Defense Reduction: -10%, Cooldown Time: 8 sec, Passive Effect - Leaf Tornado Damage: +20%
20. MP Cost: 60, Damage: 520%, Number of Hits: 2, Max Enemies Hit: 12, Duration: 15 sec, Defense Reduction: -20%, Cooldown Time: 5 sec, Passive Effect - Leaf Tornado Damage: +30%







Info: type = 1, areaAttack = 1, casterMove = 1
Delays: edgeSpiral - 1080 ms
Range: 500%
Maximum Level: 30
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Cooldown Time: #cooltime sec
1. MP Cost: 54, Damage: 260%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 10 sec
15. MP Cost: 62, Damage: 330%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 8 sec
30. MP Cost: 74, Damage: 405%, Number of Hits: 3, Max Enemies Hit: 8, Cooldown Time: 5 sec




Info: type = 1, areaAttack = 1
Delays: rollingElf - 810 ms
Range: 200%
Final Attack: dualBow
Maximum Level: 20
Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Passive Effect: Charge Drive Damage +#damR%
1. Active Effect - MP Cost: 54, Damage: 132%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +12%
10. Active Effect - MP Cost: 62, Damage: 150%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +30%
20. Active Effect - MP Cost: 70, Damage: 170%, Number of Hits: 6, Max Enemies Hit: 8, Passive Effect - Charge Drive Damage +50%




Info: type = 10, magicSteal = 1
Required Skill: Ignis Roar Lv5
Delays: blessOfGaia - 1260 ms
Maximum Level: 30
Active Effect: MP Cost: #mpCon, Duration: #time sec, Damage: +#damR%, Passive Effect: Ignis Lore's Evasion Rate +#prop%
1. Active Effect - MP Cost: 45, Duration: 65 sec, Damage: +1%, Max HP: +50, Passive Effect - Ignis Roar Dodge Rate: +6%
15. Active Effect - MP Cost: 60, Duration: 135 sec, Damage: +15%, Max HP: +750, Passive Effect - Ignis Roar Dodge Rate: +13%
30. Active Effect - MP Cost: 80, Duration: 210 sec, Damage: +30%, Max HP: +1500, Passive Effect - Ignis Roar Dodge Rate: +20%




Info: type = 50
Required Skill: Dual Bowguns Mastery Lv20
Maximum Level: 30
Dual Bowgun Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%
1. Dual Bowguns Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
15. Dual Bowguns Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
30. Dual Bowguns Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%

Info: type = 50
Maximum Level: 20
#x% chance to ignore 100% of a monster's defense
1. 21% chance to ignore 100% of a monster's defense
10. 30% chance to ignore 100% of a monster's defense
20. 40% chance to ignore 100% of a monster's defense

Info: type = 53, finalAttack = 1, condition = attack
Range: 400%
Required Skill: Final Attack Lv20
Maximum Level: 30
Permanently Damage: # padX, # ar% increase in accuracy, attack # # damage% prop% chance of Final Attack Damage to the # attackCount single trigger
1. Activation Rate: 41%, Damage: 76%, Weapon ATT: +6, Accuracy: +1%
15. Activation Rate: 55%, Damage: 90%, Weapon ATT: +13, Accuracy: +5%
30. Activation Rate: 70%, Damage: 105%, Weapon ATT: +20, Accuracy: +10%


Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Maximum Level: 30
MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%
1. MP Cost: 10, Duration: 30 sec, All Stats: +1%
15. MP Cost: 40, Duration: 450 sec, All Stats: +8%
30. MP Cost: 70, Duration: 900 sec, All Stats: +15%



Info: type = 35
Maximum Level: 5
MP Cost: #mpCon, Cooldown Time: #cooltime sec
1. MP Cost: 30, Cooldown Time: 600 sec
5. MP Cost: 30, Cooldown Time: 360 sec
