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7th July 2011 - Cannon Shooter a Pirate Cannon user accompanied by a monkey that will aid with the attacks and buffs has the ability to swim.
21st July 2011 - Mercedes a Dual Bow Hero user very elaborate skills and great mobility Mercedes is a class of its own, therefore it will have its own town similar to Aran and she is the Queen of Elves.
4th August 2011 - Demon Slayer a Warrior Resistance that used to be a general within the Black Mage's army but has moved over to the Resistance Group. Demon Slayer instead of using MP, Demon Slayers will feature Demon Force and that is its Energy and Demon Slayer have its own specialties to grow wings, the wings grow as character level.
Demon Slayer Beginner

150% speed and 120% jump.

190% speed and 120% jump.

High Jump: Jump + ↑↑, Double Jump: Jump + →→ or ←←, Glide: Jump while in the air

10% boss damage and an additional 5 Force is replenished.

Gives you level 30 Will and Charisma. You have a 100% stance effect.

5% chance of instant death when attacking. If the effect activates, replenish 5% HP and 5 Force.
Demon Slayer 1st Job

Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: maxForce0 - 570 ms
Range: 230%
Maximum Level: 10
1st, 2nd: Max Mob Count: #mobCount, Damage: #damage%, 3rd: Max Mob Count: #u, Damage: #v%, Number of Hits: #w, 4th: Max Mob Count: #x, Damage: #y, Number of Hits: #z
1. 1st, 2nd: Max Monsters Hit: 6, Damage: 91%, 3rd: Max Monsters Hit: 6, Damage: 81%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 81, Number of Hits: 3
5. 1st, 2nd: Max Monsters Hit: 6, Damage: 95%, 3rd: Max Monsters Hit: 6, Damage: 85%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 85, Number of Hits: 3
10. 1st, 2nd: Max Monsters Hit: 6, Damage: 100%, 3rd: Max Monsters Hit: 6, Damage: 90%, Number of Hits: 2, 4th: Max Monsters Hit: 6, Damage: 90, Number of Hits: 3



Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100
Delays: bluntSmashLoop - 360 ms
Range: 267%
Pre-requisite: Level 1 Demon Lash
Maximum Level: 15
Force Cost: attacked HP # hpCon, Force # forceCon consumption, and then key skills If the maximum # mobCount # damage% damage to enemies attacking # attackCount times available
1. HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 71%, Number of Hits: 3
10. HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 80%, Number of Hits: 3
15. HP Cost: 15, Force Cost: 3 per attack, when holding down the skill key, Max Monsters Hit: 8, Damage: 85%, Number of Hits: 3





Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 5 Demon Lash
Maximum Level: 20
HP Cost: #hpCon, Duration: #time sec
1. HP Cost: 194, Duration: 28 sec
10. HP Cost: 140, Duration: 100 sec
20. HP Cost: 80, Duration: 180 sec



Info: type = 50
Pre-requisite: Level 1 Demon Lash
Maximum Level: 10
Accuracy: +#accX, Speed: +#psdSpeed, Jump: +#psdJump
1. Accuracy: +20, Speed: +7, Jump: +2
5. Accuracy: +100, Speed: +15, Jump: +10
10. Accuracy: +200, Speed: +25, Jump: +20

Info: type = 50
Pre-requisite: Level 1 Demon Lash
Maximum Level: 10
Max HP: +#mhpR%
1. Max HP: +2%
5. Max HP: +10%
10. Max HP: +20%
Demon Slayer 2nd Job

Info: type = 50
Maximum Level: 1
Demon Slash Damage: +#damR%
Demon Slash Damage: +20%



Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, pullTarget = 1
Delays: bluntSmash - 660 ms
Range: 500%
Maximum Level: 20
Force Cost: attacked HP # hpCon, Force # forceCon consumption, skill Holding down # mobCount maximum drag enemies to the # attackCount danggimyeo # damage% Damage attack once available
1. HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 80%, Number of Hits: 4
10. HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 90%, Number of Hits: 4
20. HP Cost: 45, Force Cost: 6 per attack, when holding down the skill key, Max Mob Count: 8, Damage: 100%, Number of Hits: 4



Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: darkThrust - 900 ms
Range: 500%
Maximum Level: 20
Force Cost: #forceCon, Max Mob Count: #mobCount, Damage: #damage, Number of Hits: #attackCount
1. Force Cost: 10, Max Mob Count: 8, Damage: 86, Number of Hits: 3
10. Force Cost: 10, Max Mob Count: 8, Damage: 95, Number of Hits: 3
20. Force Cost: 10, Max Mob Count: 8, Damage: 105, Number of Hits: 3



Info: type = 1, casterMove = 1, areaAttack = 1, mes = stun
Delays: demonTrace - 810 ms
Range: 200%
Final Attack: 1H Axe, 1H BW
Maximum Level: 15
Force Cost: #forceCon, after teleporting, Max Monsters Hit: #mobCount, Damage: #damage%, Chance to Stun: #prop% for #time sec
1. Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 207%, Chance to Stun: 48% for 1 sec
10. Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 270%, Chance to Stun: 75% for 2 sec
15. Force Cost: 18, after teleporting, Max Monsters Hit: 6, Damage: 305%, Chance to Stun: 90% for 3 sec




Info: type = 11, PADReflect = 1, MADReflect = 1, magicSteal = 1, dotType = paralyze, mes = freeze
Delays: demonGravity - 1350 ms
Maximum Level: 20
HP Cost: HP # hpCon consumption, # time second victim received # y% of the enemy back as long as the zoom, the target # prop% # subTime second chance to attack
1. HP Cost: 70, Duration: 66, Damage Reflected: 115%, Chance to Stun: 33% for 1 sec
10. HP Cost: 110, Duration: 120, Damage Reflected: 250%, Chance to Paralyze: 60% for 3 sec
20. HP Cost: 150, Duration: 180, Damage Reflected: 400%, Chance to Stun: 90% for 5 sec



Info: type = 50
Maximum Level: 20
Weapon Mastery: +#mastery%, Accuracy: +#accX
1. Weapon Mastery: +12%, Accuracy: +6
10. Weapon Mastery: +30%, Accuracy: +60
20. Weapon Mastery: +50%, Accuracy: +120

Info: type = 50
Maximum Level: 20
Attack # padX, # cr% critical rate rise
1. Weapon ATT: +6, Critical Hit Rate: +1%
10. Weapon ATT: +15, Critical Hit Rate: +5%
20. Weapon ATT: +25, Critical Hit Rate: +10%

Info: type = 50
Maximum Level: 10
Strength: +#strX, Dexterity: +#dexX
1. Strength: +3, Dexterity: +3
5. Strength: +15, Dexterity: +15
10. Strength: +30, Dexterity: +30
Demon Slayer 3rd Job

Info: type = 50
Pre-requisite: Level 1 Barbed Lash
Maximum Level: 1
Demon Slash Damage: +#x% (Cumulative Damage Increase: +#damR%)
Demon Slash Damage: +60% (Cumulative Damage Increase: +80%)



Info: type = 1, areaAttack = 1
Delays: darkSpin - 1980 ms
Range: 350%
Maximum Level: 20
Force Cost: HP # hpCon, Force # forceCon consumption, the maximum # mobCount enemies # damage% damage, Additional Critical Rate # cr%
1. Force Cost: 40, Max Monsters Hit: 10, Damage: 110%, Number of Hits: 4, Critical Hit Rate: +40%
10. Force Cost: 40, Max Monsters Hit: 10, Damage: 130%, Number of Hits: 4, Critical Hit Rate: +40%
20. Force Cost: 40, Max Monsters Hit: 10, Damage: 150%, Number of Hits: 4, Critical Hit Rate: +40%



Info: type = 1, areaAttack = 1, pullTarget = 1, mes = stun
Delays: deathDraw - 1200 ms
Range: 350%
Maximum Level: 20
Force Cost: #forceCon, Max Monsters Hit: #mobCount, Damage: #damage%, Stun Chance: #prop% for #time sec
1. Force Cost: 18, Max Monsters Hit: 10, Damage: 152%, Stun Chance: 52% for 1 sec
10. Force Cost: 18, Max Monsters Hit: 10, Damage: 170%, Stun Chance: 70% for 3 sec
20. Force Cost: 18, Max Monsters Hit: 10, Damage: 190%, Stun Chance: 90% for 5 sec




Info: type = 1, areaAttack = 1
Delays: healingAttack - 1200 ms
Range: 400%
Maximum Level: 20
Force Cost: #forceCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Recovers #x% of Max HP, Cooldown Time: #cooltime sec
1. Force Cost: 25, Max Monsters Hit: 8, Damage: 132%, Number of Hits: 4, Recovers 21% of Max HP, Cooldown Time: 20 sec
10. Force Cost: 25, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 4, Recovers 30% of Max HP, Cooldown Time: 15 sec
20. Force Cost: 25, Max Monsters Hit: 8, Damage: 170%, Number of Hits: 4, Recovers 40% of Max HP, Cooldown Time: 10 sec




Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 100, dot = 1, condition = attack, dotType = paralyze
Delays: demonicBreathe - 720 ms
Range: 250%
Element: Poison
Maximum Level: 20
Force Cost: attacked HP # hpCon, Force # forceCon consumption, and hold key skills up to # mobCount # damage% damage to person # attackCount enemy blows, to the target # dotTime # dotInterval second per second, # dot% damage to property sustained effect of the poison.
1. HP Cost: 60, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 100%, Number of Hits: 4, Damage Over Time: 95% damage every 1 sec for 4 sec
10. HP Cost: 70, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 120%, Number of Hits: 4, Damage Over Time: 105% damage every 1 sec for 6 sec
20. HP Cost: 80, Force Cost: 12 per attack, when holding down the skill key, Max Monsters Hit: 10, Damage: 140%, Number of Hits: 4, Damage Over Time: 115% damage every 1 sec for 8 sec





Info: type = 10, magicSteal = 1
Delays: powerEndure - 1440 ms
Maximum Level: 20
HP Cost: #hpCon, Duration: #time, Defense: +#x%, Status Effect Resistance: +#y%, Elemental Resistance: +#z%
1. HP Cost: 100, Duration: 66, Defense: +5%, Status Effect Resistance: +3%, Elemental Resistance: +3%
10. HP Cost: 140, Duration: 120, Defense: +50%, Status Effect Resistance: +30%, Elemental Resistance: +30%
20. HP Cost: 200, Duration: 180, Defense: +100%, Status Effect Resistance: +60%, Elemental Resistance: +60%


Info: type = 51
Maximum Level: 15
When attacking enemies with a status effect, Damage: +#x%, Critical Hit Rate: +#y%
1. When attacking enemies with a status effect, Damage: +1%, Critical Hit Rate: +1%
10. When attacking enemies with a status effect, Damage: +10%, Critical Hit Rate: +10%
15. When attacking enemies with a status effect, Damage: +15%, Critical Hit Rate: +15%

Info: type = 50
Maximum Level: 20
Damage: +#damR%, Weapon Speed: -1
1. Damage: +1%, Weapon Speed: -1
10. Damage: +10%, Weapon Speed: -1
20. Damage: +20%, Weapon Speed: -1

Info: type = 11, PADReflect = 1, MADReflect = 1
Maximum Level: 15
Chance to Guard: #x%, Recovers #y% HP and #z Force
1. Chance to Guard: 2%, Recovers 1% HP and 1 Force
10. Chance to Guard: 20%, Recovers 2% HP and 4 Force
15. Chance to Guard: 30%, Recovers 3% HP and 5 Force

Info: type = 50
Maximum Level: 5
Chance to recover addition Force when using Demon Slash: #prop%, Recover #y Force every 4 seconds
1. Chance to recover addition Force when using Demon Slash: 15%, Recover 2 Force every 4 seconds
5. Chance to recover addition Force when using Demon Slash: 75%, Recover 10 Force every 4 seconds
Demon Slayer 4th Job

Info: type = 50
Pre-requisite: Level 1 Demon Lash Arch
Maximum Level: 1
Demon Slash Damage: +#x% (Cumulative Damage Increase: +#damR%)
Demon Slash Damage: +120% (Cumulative Damage Increase: +200%)



Info: type = 1, upperAttack = 1, areaAttack = 1
Delays: reverseGravity - 870 ms
Range: 400%
Maximum Level: 30
Force Cost: HP # hpCon, Force # forceCon consumption, the maximum # mobCount # damage% damage to enemy attack and after Hover, # v% # w times critical damage to the attack
1. HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 250%, floating enemies after. Damage: 145%, Number of Hits: 4 (Critical Hits)
15. HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 325%, floating enemies after. Damage: 190%, Number of Hits: 4 (Critical Hits
30. HP Cost: 600, Force Cost: 80, Max Monsters Hit: 10, Damage: 400%, floating enemies after. Damage: 335%, Number of Hits: 4 (Critical Hits)




Info: type = 1, areaAttack = 1
Delays: demonImpact - 1470 ms
Range: 375%
Maximum Level: 30
Force Cost: Force # forceCon consumption, the maximum # mobCount # damage% damage to enemies # attackCount blows, add # cr% critical chance and ignore the effect of adding mobs ERA # ignoreMobpdpR% coverage, target the boss, the final damage monseuteoil # bdR% increase
1. Force Cost: 40, Max Monsters Hit: 3, Damage: 180%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -20%, Damage vs Boss Monsters: +1%
15. Force Cost: 40, Max Monsters Hit: 3, Damage: 210%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -25%, Damage vs Boss Monsters: +15%
30. Force Cost: 40, Max Monsters Hit: 3, Damage: 240%, Number of Hits: 5, Critical Hit Rate: 100%, Enemy Defense: -30%, Damage vs Boss Monsters: +30%



Info: type = 1, mes = reduceTargetDam&&reduceTargetPDP&&reduceTargetMDP& &reduceTargetACC , areaAttack = 1
Delays: provoc - 2160 ms
Range: 500%
Maximum Level: 20
HP Cost: #hpCon, Force Cost: #forceCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Threaten status effect. Duration: #subTime, Enemy Attack and Defense: -#x%, Accuracy: -#z%, EXP and Item Drop Rate: +#w%
1. HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 153%, Number of Hits: 5, Threaten status effect. Duration: 10 sec, Enemy Attack and Defense: -5%, Accuracy: -1%, EXP and Item Drop Rate: +1%
10. HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 180%, Number of Hits: 5, Threaten status effect. Duration: 12 sec, Enemy Attack and Defense: -10%, Accuracy: -10%, EXP and Item Drop Rate: +10%
20. HP Cost: 500, Force Cost: 50, Max Monsters Hit: 15, Damage: 210%, Number of Hits: 5, Threaten status effect. Duration: 15 sec, Enemy Attack and Defense: -15%, Accuracy: -20%, EXP and Item Drop Rate: +20%




Info: type = 1, dot = 1, dotType = paralyze, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1
Delays: demonbind - 2280 ms
Range: 500%
Maximum Level: 20
Active Effect: Force Cost: #forceCon, Max Monsters Hit: #mobCount, Damage: #damage%, Duration: #time, #prop% chance to lockdown and deal #dot% damage per #dotInterval sec. Cooldown Time: #cooltime sec. Passive Effect: Ignore #ignoreMobpdpR% Monster Defense
1. Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 400%, 60% chance to lockdown and deal 80% damage per 1 sec for 10 sec, Cooldown Time: 180 sec. Passive Effect: Ignore 11% Monster Defense
10. Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 550%, 80% chance to lockdown and deal 110% damage per 1 sec for 15 sec, Cooldown Time: 156 sec. Passive Effect: Ignore 20% Monster Defense
20. Active Effect: Force Cost: 80, Max Monsters Hit: 15, Damage: 700%, 100% chance to lockdown and deal 140% damage per 1 sec for 20 sec, Cooldown Time: 120 sec. Passive Effect: Ignore 30% Monster Defense




Info: type = 10, pvp = 0
Delays: alert3 - 1500 ms
Maximum Level: 15
Force Cost: #forceCon, Duration: #time, Cooldown Time: #cooltime sec
1. Force Cost: 120, Duration: 10, Cooldown Time: 580 sec
10. Force Cost: 120, Duration: 25, Cooldown Time: 400 sec
15. Force Cost: 120, Duration: 30, Cooldown Time: 300 sec



Info: type = 11, hpDrain = 1, condition = attack
Delays: partyHealing - 1710 ms
Range: 512%
Maximum Level: 10
Force Cost: #forceCon, Duration: #time, Recover #x% damage to Party Member's HP
1. Force Cost: 50, Duration: 72, Recover 1% damage to Party Member's HP
5. Force Cost: 50, Duration: 120, Recover 2% damage to Party Member's HP
10. Force Cost: 50, Duration: 180, Recover 3% damage to Party Member's HP



Info: type = 11, areaAttack = 1
Delays: devilishPower - 1680 ms
Range: 150%
Maximum Level: 30
Force Cost: HP # hpCon, Force # forceCon consumption, # time second Damage # damR%, Max HP # x% rise, close to the enemies of the auto-attack damage # damage%
1. HP Cost: 300, Force Cost: 75, Duration: 64 sec, Damage: +1%, Max HP: +6%, Orb Damage: 63%
15. HP Cost: 300, Force Cost: 75, Duration: 120 sec, Damage: +15%, Max HP: +13%, Orb Damage: 105%
30. HP Cost: 300, Force Cost: 75, Duration: 180 sec, Damage: +30%, Max HP: +20%, Orb Damage: 150%





Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Maximum Level: 30
HP Cost: #hpCon, Duration: #time sec, All Stats: +#x%
1. HP Cost: 150, Duration: 30 sec, All Stats: +1%
15. HP Cost: 300, Duration: 450 sec, All Stats: +8%
30. HP Cost: 500, Duration: 900 sec, All Stats: +15%



Info: type = 50
Pre-requisite: Level 20 Weapon Mastery
Maximum Level: 30
1H Blunt Weapon and Axe Mastery: +#mastery%, Weapon ATT: +#padX, Minimum Critical Damage: +#criticaldamageMin%
1. 1H Blunt Weapon and Axe Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
15. 1H Blunt Weapon and Axe Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
30. 1H Blunt Weapon and Axe Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%

Info: type = 50
Maximum Level: 30
Damage Taken: -#t%
1. Damage Taken: -5.5%
15. Damage Taken: -12.5%
30. Damage Taken: -20.0%